• Napoleon
    Napoleon
  • Zombies
    Zombies
  • Defuse the bomb
    Defuse the bomb

Our games

Team Deathmatch

Team Deathmatch 

Most played scenario, where you play for only one reason: hit but don’t get hit. For its simplicity it is the best type of scenario for getting to know other players with equipment and field options.

Players with be divided to two teams. Each team starts from a specific base and tries with its movement and shooting eliminate the other team.

Ways to end the game:

  1. One of the team doesn’t have an active player.
  2. When the time limit is up – the team with more people in the field wins.

Modifications:

  1. Different number of lives (1, 2, 3) for players in the field, which if you they get hit, they come back to their base and after a touch they go back to the field.
  2. Different start positions

Frequent mistakes:

  1. Staying passive – Poor or no movement leads to usually quick outnumbering and unavoidable defeat.
  2. Forgetting – If you have two and more lives, remember that, what often happens is that players leave after their first hit and weaken their team unnecessarily.
  3. Not enough bullets in the magazine – Player, which runs out of bullets is eliminated. It is important that each player checked his ammo before he goes back on the field.

How to do it?

  1. Movement – With a quick movement between obstacles you will confuse your opponent, who will easily loose his overview
  2. Shooting – Shooting in doses together with good movement is really uncomfortable for your opponent.
  3. Overview – The most important thing. If you keep track of your opponent, you won’t have a problem to anticipate your enemy’s movement and plan next steps.
  4. Movement in pairs – Approach to your enemy that there is an imaginary triangle between you, enemy and your partner so your enemy has a hard time to track you.
  5. Use our smoke grenades to camouflage your movements.

Capture the flag

Very popular scenario, which requires more skills from players of both teams. Taking the flag, where the other team is firing bullets like crazy and puts you under pressure is kind of like winning the Stanley Cup.

Players are divided into two teams and start from their base only. The team goal is to bring the flag, which is placed at the center of the field, to the base. If the player that carries the flag gets shot, he drops the flag and is done. If a player without flag gets shot, he is also done. Player that is shot can’t go back to the game.

Ways to end the game:

  1. Flag is brought to the base
  2. One of the teams doesn’t have a player that is still able to play

Modifications:

  1. Different number of lives (1, 2, 3) for players in the field, which if you they get hit, they come back to their base and after a touch they go back to the field. Capture the flag has usually 2 or more lives.
  2. Change of the flag location or start positions.

Frequent mistakes:

  1. Staying passive – Poor or no movement leads to usually quick outnumbering and unavoidable defeat.
  2. Forgetting – If you have two and more lives, remember that, what often happens is that players leave after their first hit and weaken their team unnecessarily.
  1. Not enough bullets in the magazine – Player, which runs out of bullets is eliminated. It is important that each player checked his ammo before he goes back on the field.
  2. No interest for the flag – Always check where the flag is and the surrounding, the flag can disappear before you know it and the game is over for you.
  3. Being afraid – There is no place for that.

How to do it?

  1. Splitting duties – It is important that at least one player is aiming at the flag
  2. The moment of surprise – take advantage of the barriers in the field for unobserved approached
  3. Fire under cover – Make sure that your enemies head are always down
  4. Use our smoke grenades to camouflage your movements.

Zombies

Popular game scenario which is inspired by PC games like Call of Duty. Unremitting pressure of deathless zombies on protected base ends similarly like in game pattern, before the game time limit ends. Zombies are played on both our themes paintball fields in Prague.

Teams are divided into soldiers and zombies. Soldiers go in the fort, where they get ready for the attack. In the mean time zombies take position in the field, choose their ,,revive obstruction” and the battle can begin. There is a time limit where the soldiers with one live must guard the fort against zombies with unlimited lives. Soldier leaves the game after getting hit. Zombie after getting hit comes back to the revive obstruction and attacks the fort again.

Ways to end the game:

  1. Soldiers are dead
  2. Zombies touched given object in the fort
  3. Time has expired and the soldiers win

Modifications:

  1. Various player ratios in teams
  2. Change of revive obstruction positions

Frequent mistakes:

  1. Passive soldiers – If the zombies get close to the fort, it is almost guarantee that you will loose
  2. Passive zombies – The time limit is merciless
  3. Not enough bullets in the magazine – Player, which runs out of bullets is eliminated. It is important that each player checked his ammo before he goes back on the field.

How to do it:

  1. Splitting duties (soldiers) – It is important that each soldier has given perimeter that protects.
  2. The moment of surprise (zombies) – take advantage of the barriers in the field for unobserved approached
  3. Fire under cover (zombies) – Use your bullets to cover up your teammates
  4. Use our smoke grenades to camouflage your movements.

Hold the line

Popular feature which satisfies mainly fragile running people. The goal is to defeat imaginary line and tear off the victory on your side

Players are divided into two teams. First team protects the imaginary line, which separates the field in two parts. Second team is trying to cross this line before getting hit and being eliminated before crossing the line. The whole course is supervised by uncompromising referee with a look on his timer which counts off the reaming time. Time that’s left is creamed in regular intervals by the referee.

Both teams have unlimited lives. Player can be revived at the base.

Ways to end the game:

  1. Team gets through the imaginary line before the time runs out.
  2. Team defends the imaginary line before the time runs out.

Modifications:

  1. Modified time limit.
  2. Various player ratios in teams
  3. Change of the imaginary line location

Frequent mistakes:

  1. Being passive – It is necessary to keep the pressure on opponents positions
  2. Slow revive – The quicker you revive yourself, the sooner you can help your team
  3. Not enough bullets in the magazine – Player, which runs out of bullets is eliminated. It is important that each player checked his ammo before he goes back on the field.

How to do it:

  1. Movement – With a quick movement between obstacles you will confuse your opponent, who will easily loose his overview
  2. Shooting – Shooting in doses together with good movement is really uncomfortable for your opponent.
  3. Fire under cover – Make sure that they will be scared to show their heads
  4. Use our smoke grenades to camouflage your movements.

V.I.P

Scenario, where you will feel like personal guards of the president, but unlike them you will try to keep the chosen one alive.

Players are divided into two teams. One team’s goal is to protect the V.I.P., which is clearly marked and has only one live. The other team is trying to shoot the V.I.P. before the V.I.P. gets to a certain place.

Ways to end the game:

  1. V.I.P. is dead
  2. The guards succeeded to transfer the V.I.P. to a certain place
  3. The time limit to transfer the V.I.P. has expired
  4. Attackers are dead.

Modifications:

  1. Modified time limit.
  2. Various player ratios in teams
  3. Change of the certain place location
  4. Different amount of lives

Frequent mistakes:

  1. Poor protection of the V.I.P.
  2. Passive attackers

How to do it:

  1. Movement – With a quick movement between obstacles you will confuse your opponent, who will easily loose his overview
  2. Shooting – Shooting in doses together with good movement is really uncomfortable for your opponent.
  3. Fire under cover – Make sure that they will be scared to show their heads
  4. V.I.P. – Keep your V.I.P. in your distance so he is cover with your body
  5. Use our smoke grenades to camouflage your movements

Free for ALL

You are a player that wants to play alone, likes to shoot everything that moves and doesn’t want to rely on the team.

Players are not marked. After they are sent in the field, they have 10 seconds to choose their appropriate starting location and game is on.

Modifications:

  1. Different amount of hits to be eliminated

Frequent mistakes:

  1. Lost of the overview – Holy water doesn’t even help
  2. Not enough bullets in the magazine – Player, which runs out of bullets is eliminated. It is important that each player checked his ammo before he goes back on the field.

How to do it:

  1. Maintain your overview – Essential skill without no one can do
  2. Shoot them first – player that gets hit is no harm for you anymore
  3. Plan your movement

Napoleon

Highlight of every paintball match. Did your dad give you a small amount of spending money? Did your son got a bad grade in school? Or you are just a good aggressor? Here is an opportunity to settle your difficulties without anyone would judge your act.

Players are divided into two teams. Teams stand in two rows 20 meters apart. At the referee’s command first team aims and shoots at the other team. After a fire, team steps forward and the whole process repeats on the other side. Hits don’t count. The only one thing that can get you eliminated from the game is the invincible fear of the next shot.

Modifications:

  1. Different amount of shots in the first volley.

How to do it:

  1. Independent branch – In this case it is more complex science. According to experience, the most sufficient way is to aim at one player and force him to surrender and like this continue until you completely destroy opponent’s morality.
  2. Aim at one place – Even the toughest guys get soft after bullets hit them at the same spot like 4 times in row.

Another fun scenarios:

Defuse the bomb, Terminator, Team deathmatch: Medic mode


We are still looking for new types of game scenarios. Do you have an idea? We would like to be inspired. You can also adjust the game to your own desire or create your personal original 🙂